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UNEALIA 

A collaborative project I created with fellow students in the Multimedia Bachelor's Degree at Universitat Politècnica de Catalunya. Play against your friends in fast-paced minigames and see who comes out on top!

Game Designer | Programmer

We wanted to create a game that our group would genuinely enjoy making and playing. Since we were all team players with a competitive edge, a party game felt like the right choice. With a game based on a collection of minigames we had the freedom to experiment and practice. If I had a new mechanic idea, it was easy to integrate since Mario Party-like games don’t require coherence when adding new minigames or mechanics. On top of that, if I wanted to challenge myself and improve my coding skills, this project gave me the perfect opportunity to experiment. In the end, the game was fully playable, people loved it, and I learned a lot about teamwork, organization, game design, and C# programming.

Post Mortem

The car game would be more fun with additional physics interactions. Instead of just blocking each other, players could push opponents off the planet with a side hit.

The game where you dodge falling objects is fun and engaging, though some areas feel a bit clunky. With my current knowledge, I could easily fix those issues.

Creating minigames and mechanics on the go is a fun way to learn and improve, but it often leads to unnecessary iterations and wasted time—something that could be avoided with better organization.